• giuseppe palazzo, sound designer, audiokinetik, Wwise, non-linear, sound design, interactive music, adaptive music, middleware, audio engine

Game scoring uses interactive music with two distinct techniques: horizontal re-sequencing and vertical re-orchestration. Horizontal re-sequencing is the method by which pre-composed segments of music can be re-shuffled according to a player’s choice according to the storyline or environment. Vertical re-orchestration is the technique of changing the mix of separate parts of an ongoing loop of music relative following the player’s movements in the game

Sound Design & Game Scoring Designed For LEAF Games & Software

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